Campaña |
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IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
Era |
GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
There are few Marauders indeed that are of such skill that they receive the title Lord. A Marauder Lord is the strongest amongst his kin, and his fighting skills are constantly tested as many Marauders challenge his status as supreme champion of his tribe. His heroic deeds and charisma inspires other Marauders to fight harder for their tribe, and to battle until the death. Many 'civilized' generals have underestimated the Marauder Lord's wits and tactics, and paid for their mistake with their lives.
Notas Especiales: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
Procede de: | Jarl |
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Se convierte en: | |
Coste: | 75 |
PV: | 65 |
Movimiento: | 6 |
PX: | 100 |
Level: | 3 |
Alineamiento: | caótico |
ID | Marauder Lord |
Habilidades: | liderazgo |
sword de corte | 16 - 3 cuerpo a cuerpo |
Resistencias: | |
---|---|
de corte | 10% |
de penetración | -10% |
de impacto | -10% |
de fuego | 0% |
de frío | 20% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Abismo | 100 | 100% |
Aguas profundas | 100 | 20% |
Aguas someras | 2 | 30% |
Aldea | 1 | 60% |
Arena | 1 | 40% |
Bosque | 1 | 50% |
Campo de setas | 3 | 30% |
Colinas | 1 | 60% |
Cueva | 1 | 20% |
Montañas | 2 | 60% |
Nieve | 2 | 50% |
Pantano | 3 | 30% |
Pared de cueva | 100 | 100% |
Pradera | 1 | 40% |